Game & Watch
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![]() Ball, the first Game & Watch device | |
Also known as | Tricotronic (West Germany, Austria) Time-Out (North America) |
---|---|
Developer | Nintendo R&D1 |
Manufacturer | Nintendo |
Type | Handheld electronic games |
Generation | Second |
Release date | April 28, 1980 |
Introductory price | ¥5,800 (equivalent to ¥7,896 in 2019)[1] |
Discontinued | 1991 |
Units sold | 43.4 million[1] |
CPU | Sharp SM5xx |
Memory | 260 B RAM |
Storage | 1,792 B ROM |
Display | Segmented liquid-crystal display |
Best-selling game | Donkey Kong (8 million)[2] |
Successor | Game Boy |
Game & Watch[a] is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, Ball was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects their dual functionality: a single game paired with a digital clock on a segmented liquid-crystal display (LCD) screen. The Game & Watch series proved a monumental success, selling a total of 43.4 million units globally, marking Nintendo's first major worldwide success with a video game console.
History
[edit]The Game & Watch was the brainchild of designer Gunpei Yokoi, the head of Nintendo Research & Development 1 (R&D1), who was inspired during a trip on a Shinkansen high-speed train, where he noticed a bored businessman idly pressing buttons on a credit-card-sized pocket calculator.[3] This sparked the idea of a compact, discreet toy for adults to pass the time on public transport. At the time, Nintendo was struggling financially, and R&D1 consisted of just Yokoi and his assistant, Satoru Okada. The two looked at other handheld electronic games, including Mattel Auto Race, the Microvision, and Simon, but found these too large and reliant on low-resolution vacuum fluorescent or LED displays that rendered abstract graphics.[4][5] This led to the idea of using a segmented liquid-crystal display (LCD), like those in calculators, to create a smaller device with sharper, clearer graphics, though limited to a single game.[6][7]
This experience would inspire Yokoi's design philosophy of "lateral thinking with withered technology",[b] which emphasized creative uses of mature, cost-effective technology, the principal would continue to be embraced by Nintendo in the following decades.[8] At the time, fierce competition in the calculator market between Sharp and Casio had created a surplus of LCDs and semiconductors, creating an opportunity to repurpose these components for gaming.[7][8]
Yokoi pitched the idea to Nintendo president Hiroshi Yamauchi while driving him to a business meeting after the company chauffeur called in sick. Yamauchi’s meeting happened to be with Sharp's CEO, and the two leaders discussed the concept. Within a week, Yokoi was invited to a meeting between Nintendo and Sharp, where approval was given to develop a calculator-sized gaming device.[3]
However, Yamauchi assigned the project to Nintendo Research & Development 2 (R&D2), which was established in 1978 to focus on electronic projects like the Color TV-Game, while R&D1 was to continue to focus on creating physical toys and games. However, R&D2 rejected the idea, claiming it was too difficult to implement. Undeterred, Yokoi and Okada continued developing the concept on their own. Yokoi created a mock-up of the first game, Ball, and demonstrated it to Okada by shining light through cut-out paper shapes. Okada then built a working prototype, buying a TK-80 computer, teaching himself to program for the Intel 8080, and designing the necessary electronics.[4]
When they presented the prototype to employees at Sharp, they also dismissed the project, saying it wasn’t feasible to scale it down to calculator size. However, Yokoi and Okada left the prototype with Sharp, asking them to play with it for a while, which convinced Sharp employees of the game’s potential and led them to develop a compatible display.[4] The final device was powered by a 4-bit CPU from Sharp's SM5xx family, paired with 1,792 bytes of ROM, 65 bytes of RAM across four banks for data storage, and an LCD screen driver circuit.[9][10]
The Game & Watch name reflected its dual functionality: it combined a single game with a digital clock.[11][12] The first game, Ball, had modest initial sales but enough success for Yamauchi to greenlight three more games: Flagman, Vermin, and Fire.[4] This eventually led to dozens of titles over the next decade.[13]
In North America, the games were initially launched through Mego Corporation as the Time-Out series which included Ball (renamed Toss-Up), Flagman, Vermin (renamed Exterminator), and Fire (retitled Fireman Fireman). This partnership ended within a year, and Nintendo of America began distributing the series under their original titles.[14]

Starting in 1981, Game & Watch devices incorporated an alarm function, enhancing their practicality as a watch.[15] By mid-1982, limitations of single-screen LCDs led to the creation of the Multi Screen Series, which effectively doubled the gameplay area. Oil Panic launched the series. Shortly thereafter, Nintendo's highly successful Donkey Kong arcade game was adapted for the Multi Screen format, requiring an alternative to the traditional joystick, which was impractical for handheld gaming. This challenge led to the invention of the now-iconic D-pad, a flat, four-way directional control that allowed for precise movement with minimal space requirements.[13][16][17] The D-pad design was later honored with a Technology & Engineering Emmy Award in 2008.[18][19] The clamshell design of the Multi Screen Series would later inspire the Game Boy Advance SP, Nintendo DS, and Nintendo 3DS.[20]
The Game & Watch series was a monumental success. Yokoi had initially aimed to sell 100,000 units, but Nintendo ultimately sold 43.4 million units worldwide—12.87 million in Japan and 30.53 million overseas.[21] The device also significantly improved Nintendo’s financial standing. Before its release in 1980, the company reportedly had debts of 7 to 8 billion yen. However, by 1981, largely due to the Game & Watch's success, Nintendo had paid off its debts and put about 4 billion yen in the bank.[5] It marked the company's first major worldwide success with a Nintendo video game product.[22]
Series
[edit]
Over the initial eleven year life span of the Game & Watch line, 60 different games were produced for sale.[23] These games came in eleven different series, each with a different form-factor:[8]
- Silver (1980) – the first version of the Game & Watch
- Gold (1981) – added alarm clock function, static color backgrounds, and a built-in wire loop stand
- Wide Screen (1981–1982) – introduced a 30% larger LCD panel in a slightly wider form factor
- Vertical Multi Screen (1982–1989) – Two LCD panels in a vertical folding clamshell unit
- Horizontal Multi Screen (1983) – Two LCD panels in a right-to-left opening clamshell unit
- New Wide Screen (1982–1991) – an updated version of the Wide Screen series; used colorful metal faceplates for each game
- Tabletop (1983) – made to compete with Coleco; ambient light transmitted through the translucent top illuminated a color vacuum fluorescent display that reflected onto an integrated mirror for display
- Panorama (1983–1984) - Similar design to the Tabletop units, but folded into a compact size via an articulated hinge
- Super Color (1984) – Used a long portrait-oriented LCD panel with color overlays to color the display elements
- Micro Vs. System (1984) – Used a very wide horizontal LCD panel; allowed 2-player games via two external wired control pads
- Crystal Screen (1986) – Used a unique large see-through LCD panel with no reflective background; all three games later re-released as New Wide Screen titles
Titles included characters from other Nintendo franchises including The Legend of Zelda and Mario Bros. Nintendo also licensed third-party characters including Mickey Mouse.
Among the 60 games was one "prize" game, a version of Super Mario Bros. that came in a yellow plastic case modeled after the Disk-kun character Nintendo used to advertise their Famicom Disk System.[24] These games were never sold, but instead given away to 10,000 winners of Nintendo's F-1 Grand Prix tournament.[23]
The Game & Watch series sold 14 million units worldwide during its first year of release by 1981.[25] The Game & Watch version of Donkey Kong released in 1982 sold 8 million units.[2] Mario the Juggler was last installment in the Game & Watch series released in 1991, it is an homage to the first game, Ball.[26][8]
Game A and Game B
[edit]Most of the titles have a "GAME A" and a "GAME B" button. Game B is generally a faster, more difficult version of Game A, although exceptions do exist:
- In Squish, Game B is radically different from Game A—the player must touch aliens to eliminate them as opposed to avoiding moving walls.[27]
- In Flagman, Game B is a mode where the player has to press the right button within a certain amount of time, not memorize patterns.
- In Judge, Boxing, Donkey Kong 3, and Donkey Kong Hockey, Game B is a two-player version of Game A.[28]
- In Climber,[29] Balloon Fight,[30] and Super Mario Bros.,[31][32] there is no Game B button.
In most cases, both Game A and Game B would increase in speed and/or difficulty as the player progressed, with Game B starting at the level that Game A would reach at 200 points.
Legacy, ports and remakes
[edit]
The Game & Watch series helped to popularize handheld video games, inspiring imitators like Tiger Electronics and Elektronika, which released the IM-02 series in the Soviet Union.[33]

Nintendo revived the series between 1995 and 2010 with the Game & Watch Gallery series for Game Boy systems, featuring original ports and modernized Mario-themed versions. Starting in 1998, smaller LCD versions of ten Game & Watch titles were re-released as the Nintendo Mini Classics. In 2001, Nintendo bundled Manhole-e with the Nintendo e-Reader, though a planned line of e-Reader Game & Watch cards never materialized.[34]
From 2006 to 2010, Nintendo produced the Game & Watch Collection series for the Nintendo DS, initially exclusive to Club Nintendo. Between 2009 and 2010, nine Game & Watch titles were released on DSiWare.[35][36] In the DS game, Cooking Guide: Can't Decide What to Eat?, the player can unlock the game Chef.[37]
To celebrate Game & Watch’s 30th anniversary in 2010, Nintendo re-released Ball as a Club Nintendo reward, adding a mute switch.[38] It was available to members in Japan,[39] North America,[40] and Europe.[41] The Game & Watch legacy was also acknowledged in the 2012 game Nintendo Land for Wii U, with a mini-game called Octopus Dance based on the classic Octopus title.[42]

In 2020, Nintendo released Game & Watch: Super Mario Bros. to commemorate the 35th anniversary of the Super Mario series and the 40th anniversary of the Game & Watch line.[43] This limited-edition handheld included the full NES versions of Super Mario Bros. and Super Mario Bros.: The Lost Levels, and Ball now starring Mario.[44] The following year, Nintendo launched Game & Watch: The Legend of Zelda to celebrate that franchise's 35th anniversary. It included The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Link's Awakening, and Vermin now starring Link.[45] Unlike the classic Game & Watch devices, these modern versions are far more technically advanced with a backlit full-color LCD screen, a rechargeable battery that charges via USB-C,[46] and powered by an ARM Cortex-M7 processor with over a megabyte of RAM and flash memory.[47][48]
Mr. Game & Watch
[edit]Mr. Game & Watch represents the brand in Nintendo’s Super Smash Bros. series, debuting in Melee as a two-dimensional, stick-figure-styled fighter with moves based on classic Game & Watch games. He also appears in Game & Watch Gallery 4 and makes cameos in Donkey Kong Country Returns and Rhythm Heaven Fever. In 2015, Nintendo released a Mr. Game & Watch Amiibo.[49] The Amiibo unlocks a personal CPU fighter in Super Smash Bros. and a cosmetic option in Super Mario Maker.[50][51]
See also
[edit]Notes
[edit]References
[edit]- ^ a b "社長が訊く「ゲーム&ウオッチ」" [The president asks about “Game & Watch”]. Nintendo (in Japanese). Retrieved 5 January 2025.
- ^ a b Epstein, David (27 June 2019). "Chapter 9: Lateral Thinking with Withered Technology". Range: Why Generalists Triumph in a Specialized World. Pan Macmillan. p. 196. ISBN 978-1-5098-4351-0.
The Donkey Kong Game & Watch was released in 1982 and alone sold eight million units.
- ^ a b Alt, Matt (12 November 2020). "How Gunpei Yokoi Reinvented Nintendo". Vice. Archived from the original on 13 November 2020. Retrieved 12 November 2020.
- ^ a b c d Kurokawa, Fumio (28 March 2022). "元任天堂・岡田 智氏の独立独歩 前編 "技術的に不可能"を覆したゲーム&ウオッチ 「ビデオゲームの語り部たち」:第27部" [Former Nintendo employee Satoshi Okada's independent journey Part 1: Game & Watch overturns "technical impossibility"]. 4Gamer.net (in Japanese). Retrieved 21 March 2025.
- ^ a b Yokoi, Gunpei (November 1996). "ゲームボーイを開発した伝説の技術者・横井軍平「私はなぜ任天堂を辞めたか」" [Gunpei Yokoi, the legendary engineer who developed the Game Boy: "Why I left Nintendo"]. Bungeishunju (in Japanese). Retrieved 20 March 2025.
- ^ "Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development". Retro Gamer. No. 163. 2016. Archived from the original on 1 January 2017. Retrieved 1 January 2017.
- ^ a b Parish, Jeremy (31 March 2011). "The Troubled Past and Challenging Future of Nintendo 3DS: What the 3DS owes to Virtual Boy (and how it's different)". 1up.com. Archived from the original on 11 July 2012.
- ^ a b c d McFarren, Damien (2016). Videogames Hardware Handbook. Vol. 1 (2nd ed.). Bournemouth: Imagine Publishing. pp. 157–163. ISBN 978-1-78546-239-9.
- ^ "Sharp SM". WikiChip. Archived from the original on 1 December 2022. Retrieved 5 January 2025.
- ^ "MAME emulator source code". GitHub. Archived from the original on 25 May 2023. Retrieved 25 May 2023.
- ^ "Game & Watch (Franchise)". Giant Bomb. Archived from the original on 27 January 2021. Retrieved 15 June 2020.
- ^ "Digital game + digital clock = Game & Watch!". Recollections of Play. 16 May 2013. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- ^ a b "Feature: The History of the Nintendo Game & Watch". Nintendo Life. 24 February 2010. Retrieved 26 January 2019.
- ^ Salvador, Phil. "Is This the First Nintendo Commercial?". Video Game History Foundation. Archived from the original on 27 June 2024. Retrieved 2 July 2024.
- ^ "Feature: The History of the Nintendo Game & Watch". Nintendo Life. 24 February 2010. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- ^ McFerran, Damien (2016). "Game Boy". Videogames Hardware Handbook Vol 1. (2nd RE). pp. 157–163.
- ^ Goodall, Reece (13 June 2020). "Concept to Console: Game & Watch". TheBoar.org. Archived from the original on 1 March 2021. Retrieved 26 October 2020.
- ^ "Nintendo Wins Emmy For DS And Wii Engineering | Technology | Sky News". News.sky.com. 9 January 2008. Archived from the original on 11 July 2012. Retrieved 30 August 2010.
- ^ Magrino, Tom (8 January 2008). "CES '08: Nintendo wins second Emmy - News at GameSpot". Gamespot.com. Retrieved 28 April 2016.
- ^ "Feature: How Nintendo's Game & Watch Took "Withered Technology" And Turned It Into A Million-Seller". Nintendo Life. 8 September 2020. Archived from the original on 17 October 2020. Retrieved 24 October 2020.
- ^ "Iwata Asks: Game & Watch: 4. Absorbed in Development". Nintendo of America. Archived from the original on 18 May 2011. Retrieved 23 June 2013.
- ^ "Wii.com – Iwata Asks: Super Mario Bros. 25th Anniversary". Us.wii.com. Archived from the original on 31 December 2011. Retrieved 23 March 2011.
- ^ a b "Super Mario Bros. YM-901". 2 January 2009. Archived from the original on 9 March 2011. Retrieved 1 July 2009.
- ^ "Nintendo Super Mario Bros Promo". Archived from the original on 15 January 2021. Retrieved 1 July 2009.
- ^ "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on 9 January 2014. Retrieved 16 April 2021.
- ^ "Obscure Pixels – Nintendo Game&Watch". Archived from the original on 30 November 2018. Retrieved 11 July 2009.
- ^ "gw / squish". Archived from the original on 25 June 2009. Retrieved 11 July 2009.
- ^ van Spanje, Martin. "#026: Judge – a Nintendo Game & Watch collection". Archived from the original on 15 July 2009. Retrieved 11 July 2009.
- ^ "gw / climber". Archived from the original on 7 October 2009. Retrieved 11 July 2009.
- ^ "gw / balloon fight". Archived from the original on 7 October 2009. Retrieved 11 July 2009.
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- ^ "Nintendo Super Mario Bros Promo". Archived from the original on 15 January 2021. Retrieved 1 July 2009.
- ^ Richter, Darmon (3 May 2023). "How A Nintendo Game & Watch Bootleg Enraptured A Generation Of Russian Kids". Time Extension. Hookshot Media. Archived from the original on 3 May 2023. Retrieved 3 May 2023.
- ^ "Game & Watch Collection: Manhole Release Information for e-Reader". GameFAQs. Archived from the original on 27 December 2013. Retrieved 6 July 2013.
- ^ "Game & Watch: Mario's Cement Factory Release Information for DS". GameFAQs. 22 March 2010. Archived from the original on 18 September 2016. Retrieved 6 July 2013.
- ^ "GAME&WATCH". Nintendo.co.jp. 10 July 2009. Archived from the original on 24 November 2017. Retrieved 11 July 2009.
- ^ "Personal Trainer: Cooking – Cheats". Archived from the original on 28 October 2020. Retrieved 25 October 2020.
- ^ "Game & Watch". Iwata Asks. Nintendo. Archived from the original on 4 March 2016. Retrieved 1 November 2014.
- ^ McWhertor, Michael (18 November 2009). "Club Nintendo Offers Members Actual Game & Watch Prize". Kotaku. Archived from the original on 2 November 2014. Retrieved 2 November 2014.
- ^ Winterhalter, Ryan (11 February 2011). "Club Nintendo offering Game & Watch replica". gamesradar. Future. Archived from the original on 22 December 2014. Retrieved 2 November 2014.
- ^ Newton, James (28 November 2011). "Game & Watch Gifts Added to European Club Nintendo". Nintendo Life. Archived from the original on 28 June 2020. Retrieved 2 November 2014.
- ^ Hanson, Ben (7 November 2012). "F-Zero, Yoshi, And Octopus Dance Gameplay Videos In Nintendo Land". Game Informer. Archived from the original on 8 November 2012.
- ^ Rao, Anjali (February 15, 2007). Sigeru Miyamao Talk Asia interview Archived April 1, 2009, at the Wayback Machine. CNN. Retrieved February 28, 2009
- ^ "The official home of the Game & Watch: Super Mario Bros. system". gameandwatch.nintendo.com. Archived from the original on 25 October 2020. Retrieved 24 October 2020.
- ^ McFerran, Damien (15 June 2021). "There's A Zelda Game & Watch Coming This Christmas". Nintendo Life. Archived from the original on 15 June 2021. Retrieved 16 June 2021.
- ^ Burton, Jared (16 October 2020). "'80s and '90s kids might remember the Game & Watch handheld systems—now Nintendo's bringing 'em back, Mario-style". Our Community Now. Archived from the original on 21 October 2020. Retrieved 24 October 2020.
- ^ McFerran, Damien (12 November 2020). "Hacker Tears Apart Super Mario Game & Watch To Find Out What's Inside". Nintendo Life. Gamer Network. Archived from the original on 12 November 2020. Retrieved 13 November 2020.
- ^ "STM32H7B0VB ARM Cortex-M7 Microcontroller". STMicroelectronics. Archived from the original on 17 November 2020.
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- ^ Sahdev, Ishaan (14 June 2015). "Ryu, Roy, Duck Hunt, And Mewtwo Amiibo Figurines Announced". Siliconera. Archived from the original on 24 February 2021. Retrieved 25 October 2020.
- ^ "Mr. Game and Watch – Nintendo Amiibo Wiki Guide". IGN. 29 September 2015. Archived from the original on 26 October 2020. Retrieved 25 October 2020.
External links
[edit]- GAME&WATCH at Nintendo official website (Japanese)